



I’m a game designer specializing in systems and tool programming. I combine technical expertise with UX/UI and user research to build better tools and more efficient workflows.
I enjoy acting as the bridge between disciplines, solving complex problems to ensure my teammates have the environment they need to succeed.
Fun fact: I love fishing. My ultimate goal is to catch a marlin. Game design is a journey for me to get there one day.
Check out my projects!
[Unnamed Lantern Game]
2025 - Present
Game Director | System Designer | Gameplay Programming
A thousand miles behind you. A darkness you can't outrun ahead. For one weary traveler, the fire is the only thing keeping the silence at bay. Take a moment and relax in this meditative forest. See what it has to say.
Once Upon A Charm
2025 (1 month)
Game Director | System Designer | Technical Designer | UI Programmer
A 1v1 fighting-rhythm game where you battle for fictional crushes. Punch with Perfects, block with timing, and beware of surprise heartbreaks mid-song. Every character’s got a unique twist, and every stage adds chaos.



